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dematgames.gg

Kill the download.
Keep the game.

Physical editions for indie games

Your game
deserves
a box.

Give your game a real physical edition: case, cover art, booklet. You keep control of the art direction — we handle manufacturing and shipping.

  • From 50 copies
  • No stock to front
  • Shipping handled
PC · DVD-ROM

Nocturne

Pale Moth Studio

12+

Pale Moth Studio

NOCTURNE
Nocturne

Indie games are everywhere.
Except on our shelves.

A team of three can reach tens of thousands of players today. But the moment a physical edition comes up, they hit the same walls: minimum runs priced for major publishers, cash tied up months ahead of the first sale, and a logistics job nobody signed up for.

  • Minimums built for majors

    Traditional pressing plants start at several hundred copies. That's thousands of euros spent before anyone has bought a single one.

  • A second job

    Storing boxes, printing labels, handling returns — every hour of it is an hour not spent on your game.

  • The maths never works

    Your community is loyal without being huge. At that scale, a traditional physical run simply doesn't add up.

dematgames.gg removes all three.

From build to box.

Four steps between your executable and a box sitting on a player's shelf.

  1. 01

    Send your build

    You hand over the final build. We check that it runs and that it fits on the disc.

  2. 02

    Design the edition

    Cover, booklet, disc, extras: you pick the format and supply the artwork.

  3. 03

    We manufacture

    Every copy is made to order. No dormant stock, nothing paid up front by you.

  4. 04

    The player unboxes

    We pack and ship. Your player opens an object, not a download code.

  1. 01Your build
  2. 02Pressed disc
  3. 03Parcel shipped
  4. 04In their hands
The file becomes an object.

Why now?

Digital is convenient.
Physical gets passed on.

A download vanishes into a library of six hundred titles. A box stays on a shelf, at eye level.

Vinyl and print didn't die when streaming arrived — they became things people choose to own. Indie games deserve the same standing: a digital experience, and an object you can gift, lend and keep.

PC · DVD-ROM

Nocturne

Pale Moth

12+

Pale Moth

NOCTURNE
Nocturne
PC · DVD-ROM

Driftwood

Two Hands

12+

Two Hands

DRIFTWOOD
Driftwood
PC · DVD-ROM

Ashfall

Ember Lab

12+

Ember Lab

ASHFALL
Ashfall
PC · DVD-ROM

Signal

Null Div

12+

Null Div

SIGNAL
Signal
PC · DVD-ROM

Vela

Kite Works

12+

Kite Works

VELA
Vela
A shelf of indie games in physical editions.

Founding studios

We're looking for the first 20 games.

dematgames.gg is just starting. We're opening twenty places to independent studios who want to build this service with us — formats, pricing, timelines. What you tell us shapes what the platform becomes.

Free · No commitment · We reply within a few days

Frequently asked questions

What's the minimum number of copies?

Fifty. That's the point where pressing starts to make sense; traditional plants often ask for five hundred. Past that first run, copies are made to order — you hold no stock.

Who handles manufacturing and shipping?

We do, end to end. Pressing, printing, packing, delivery to the player and parcel tracking. No boxes to handle, no labels to print on your side.

What does it cost?

We're not setting that alone: pricing is being built with our first partner studios, based on real formats and volumes. It's one of the reasons we want twenty games on board before opening.

Which countries do you ship to?

We're starting from France, with the European Union as the first territory. The rest of the world follows once the logistics are proven.

Does my game need to be released already?

No. Released, in early access, or a few months from launch — all three work. Physical editions are often best prepared ahead of release.

Do I keep control of the artwork?

Entirely. Cover, booklet, disc print, extras: you provide the art direction and we manufacture. Nothing is added to your packaging without your approval.

What about the rights to my game?

They stay yours, with no exclusivity. You keep selling digitally wherever you like, including while physical copies are in production.